What We Can Offer
Working in a project-oriented development team to create custom AR and VR experiences for enterprise use cases (engineering, biomedical, marketing, training, etc.) in Unity.
Setting up virtual environments for a wide range of AR or VR scenarios, depending on the project type.
Implementing user interfaces based on mockups and storyboards.
Crafting intuitive user interactions for both novice and experienced users.
Writing well-documented, reusable code in C++, C#, Java or other languages as necessary.
Maintenance and optimize exits features.
Support other members about technology and solutions.
Willing to challenge other languages.
Have good knowledge of Unity 3D development.
Solid understanding in C#.
Have knowledge of creating AR/VR application.
Have knowledge about Java Framework.
Have knowledge about iOS/Android development.
Have knowledge of game engine concepts such as lighting, shaders, materials, meshes, scripting, etc.
Have deep understanding about mathematical concepts such as linear algebra, matrix multiplication, quaternions, etc.
Nice to Have:
UI/UX ability and experience a plus.
Creativity in finding solutions to abstract design problems, particularly with respect to translating real-world concepts and interactions into AR/VR.
General familiarity with industry-standard 3D graphics software such as 3DS Max, Maya, Substance, etc.
Have knowledge of creating plugin for Unity3D.
Been a part of at least 1 complete AR/VR project in Unity.